Comprehensive System Design Interview Curriculum: From Zero to Hero
1. Fundamentals of System Design (4 weeks)
1.1. Introduction to System Design
- What is system design?
- Importance in software engineering
- System design interview overview
1.2. Basic Principles and Concepts
- Modularity and abstraction
- Coupling and cohesion
- SOLID principles in system design
1.3. Trade-offs in System Design
- Performance vs. scalability
- Reliability vs. cost
- Consistency vs. availability
1.4. Non-Functional Requirements
- Scalability
- Reliability
- Availability
- Maintainability
- Extensibility
1.5. Back-of-the-Envelope Calculations
- Estimating system capacity
- Traffic estimates
- Storage estimates
1.6. Mini-Project
- Design and implement a simple key-value store in Go
- Implement basic CRUD operations
- Add simple persistence to disk
Exercises:
- Estimate the storage requirements for a social media platform with 1 million users
- Design a high-level architecture for a URL shortener service
- Implement a thread-safe in-memory cache with LRU eviction policy
2. Building Blocks of Distributed Systems (4 weeks)
2.1. Load Balancing
- Algorithms (Round Robin, Least Connections, etc.)
- Layer 4 vs. Layer 7 load balancing
- Consistent hashing
2.2. Caching
- Cache placement strategies
- Cache eviction policies
- Distributed caching (e.g., Redis)
2.3. Database Sharding
- Partitioning strategies
- Consistent hashing for sharding
- Handling hot spots
2.4. Message Queues
- Publish-subscribe model
- Task queues
- Kafka architecture
2.5. Content Delivery Networks (CDNs)
- Edge locations
- Caching strategies
- Dynamic content acceleration
Mini-Project:
- Implement a simple load balancer in Go
- Create a distributed cache using Redis
Exercises:
- Design a sharding scheme for a large-scale social media platform
- Implement a basic message queue system with pub-sub functionality
- Create a simulation of a CDN with edge caching
3. High-Level System Design (6 weeks)
3.1. Designing a URL Shortener
- API design
- Database schema
- Scaling considerations
3.2. Designing a Social Media Feed
- Data model
- Feed generation algorithms
- Caching strategies
3.3. Designing a File Sharing Service
- Chunking and de-duplication
- Metadata management
- Consistency models
3.4. Designing a Video Streaming Platform
- Encoding and transcoding
- Adaptive bitrate streaming
- Content delivery optimization
3.5. Designing a Ride-Sharing Service
- Geospatial indexing
- Real-time matching algorithms
- Surge pricing implementation
3.6. Designing a Distributed Key-Value Store
- Consistency models
- Replication strategies
- Failure handling and recovery
Mini-Project:
- Implement a basic URL shortener service
- Create a simplified social media feed API
Exercises:
- Design and prototype a basic recommendation system for a streaming service
- Implement a geospatial index for location-based queries
- Create a simple distributed consensus algorithm (e.g., Raft)
4. Low-Level System Design and Machine Coding (6 weeks)
4.1. Object-Oriented Design Principles
- SOLID principles in depth
- Design patterns (Creational, Structural, Behavioral)
- Anti-patterns and code smells
4.2. Concurrency Patterns
- Thread safety and synchronization
- Producer-consumer problem
- Reader-writer problem
4.3. Designing a Rate Limiter
- Token bucket algorithm
- Sliding window algorithm
- Distributed rate limiting
4.4. Designing a Job Scheduler
- Cron expression parsing
- Task prioritization
- Handling missed jobs
4.5. Implementing a Parking Lot System
- Object modeling
- Payment processing
- Capacity management
4.6. Building a In-Memory File System
- Directory structure
- File and folder operations
- Permissions and access control
Mini-Project:
- Implement a rate limiter with multiple algorithms
- Create a basic job scheduler with cron-like functionality
Exercises:
- Design and implement a thread-safe connection pool
- Create a simple pub-sub system with topic-based routing
- Implement a basic garbage collector for a toy programming language
5. Advanced Topics in System Design (8 weeks)
5.1. Microservices Architecture
- Service decomposition strategies
- Inter-service communication (REST, gRPC, Event-driven)
- API gateway and Backend for Frontend (BFF) pattern
5.2. Event-Driven Architecture
- Event sourcing
- CQRS (Command Query Responsibility Segregation)
- Handling eventual consistency
5.3. Distributed Transactions
- Two-phase commit protocol
- Saga pattern
- Idempotency in distributed systems
5.4. Real-time Processing Systems
- Stream processing concepts
- Time windowing techniques
- Exactly-once processing semantics
5.5. Machine Learning System Design
- Feature engineering and selection
- Model serving architectures
- Online learning systems
5.6. Blockchain Systems
- Consensus mechanisms
- Smart contracts
- Scalability solutions (Layer 2, sharding)
5.7. IoT System Design
- Edge computing architectures
- MQTT and CoAP protocols
- Data ingestion and processing pipelines
5.8. Designing for Security and Privacy
- Authentication and authorization systems
- Encryption and key management
- GDPR and data protection considerations
Mini-Project:
- Design and implement a microservices-based e-commerce system
- Create a real-time analytics pipeline using stream processing
Exercises:
- Implement a distributed transaction manager using the saga pattern
- Design a blockchain-based voting system
- Create a simple IoT data collection and analysis system
6. System Design Interview Practice (4 weeks)
6.1. Mock Interviews
- Partner with peers for mock interviews
- Practice explaining design decisions
- Work on time management during interviews
6.2. Case Studies
- Analyze existing system designs of popular services
- Understand trade-offs made in real-world systems
- Propose improvements to existing designs
6.3. Performance Optimization Scenarios
- Identify bottlenecks in given system designs
- Propose and evaluate optimization strategies
- Practice capacity planning for scaling systems
6.4. Failure Analysis and Recovery
- Design for fault tolerance
- Create disaster recovery plans
- Practice explaining failure modes and mitigation strategies
Exercises:
- Conduct at least 10 mock interviews with peers or mentors
- Analyze and present a case study on a real-world system architecture
- Design a system with specific failure scenarios and present recovery strategies
Ongoing Activities (Throughout the 8-12 months)
- Read relevant books (e.g., "Designing Data-Intensive Applications" by Martin Kleppmann)
- Follow system design blogs and YouTube channels
- Contribute to open-source projects related to distributed systems
- Attend tech talks and webinars on system design topics
- Participate in online forums and discussion groups focused on system design